I'm not quite following your confusion Jeff, but granted (since my workday (you remember those!) ended at 0800 this morning) I've sampled a few brewskis today.
The Nord Piano is a sample-playback instrument. A pianist's "head" is placed at the player's position, in front of a real grand piano, with a mic in each ear canal. The bottom E, or A, or C, key is struck, at different velocities, and recorded digitally via both mics. The left ear catches most of the sound, the right only a bit. Next, same thing is done up an octave and a half or so, say D2. Again, the left mic picks up most of the sound, the right a bit more, plus there's this odd reflection off the mannequin's nose, and some comb-filtering through its right eyebrow (this sounds silly but is important). Next, C3, right in the middle of the piano. Each ear gets an equal amount of sound from the string, but the open lid of the grand piano reflects more sound, especially the treble, to the right ear; again, subtle, but the human brain is a monster.
Okay, we're done, and the Nord is Programmed. The "patch" is programmed into the Nord's software. A player plugs in the phones, and hits the bottom note. A digital recording of what the left mic, in the mannequin, recorded is played back in the left phone, and the lighter sound recorded from the right mic is now played back in the right phone.
If you played these left/right recordings through speakers, it won't be quite the same as both ears can hear each speaker, although the left ear hears more of the left speaker, and vice-versa; this subtle crosstalk is perfectly recorded by each ear mic, and can be heard as long as each ear hears ONLY what each mic "heard".
So far I've only listened to the above sample via my laptop's speakers; tomorrow I'll find some headphones and listen again that way, THAT should be the "perfect sound".
Hope the above makes sense, as I said I'm slightly toasted at this point.
Now, let's think about Virtual Reality! As stated above in other posts, the binaural effect is strongest when you don't move your head. This is actually true with movies too; the secret to VR is that the picture "moves off to the side", if your head "moves off to the side", using the built-in gyros/accelerometers in the VR goggles (or your phone) to input your head's position. Binaural recording would be even more realistic if it could track your head position, and adjust the music location appropriately (mapping sounds directionally should actually be easier than mapping visuals, yet visuals came first (or do VR goggles adjust the sound location according to head position too? I don't know)).